The platform

Four modules. One source of truth for the field.

Each capability works on its own and gets sharper together — dispatch feeds attendance, attendance feeds timesheets, timesheets feed insights.

Crew dispatch

Build the day on one board, publish it in a tap.

Drag crews onto jobs while CrewDispatchr checks skills, certifications, and availability in real time. When a job moves, re-dispatch and everyone affected is notified in under a minute.

  • Skill- and certification-aware assignment
  • Conflict and double-booking warnings
  • Instant mobile notifications to the field
Dispatch board
AFraming Crew ARiverside Tower · 7:00
Assigned
BConcrete Crew BHarbor Lots · 7:30
Needs cert
Geofenced attendance

Clock-ins that only work on site.

Draw a boundary around each job. Workers can only punch in inside it, and every clock-in is GPS- and time-stamped — so the hours you pay for are the hours that happened.

  • Per-site geofences, no buddy punching
  • Works offline; syncs on reconnect
  • Audit-ready location and time proof
Site 14 · geofence
3 workers inside boundary
Timesheet approval

From clock-in to payroll without re-keying.

Verified hours land in a single approval queue with overtime and prevailing-wage rules already applied. Approve by crew or by day, then export clean data to payroll.

  • One-tap bulk approval
  • Overtime & prevailing-wage rules built in
  • Export to payroll, ERP, CSV, or API
Approval queue · Fri
Crew A · 6 workers48.5 reg · 4.0 OT
✓ Approved
Crew B · 5 workers40.0 reg · 0 OT
Review
Labor insights

Know your labor cost before the job's over.

Live labor cost by job, crew, and cost code — built from the same verified hours you already approve. Spot overruns while there's still time to act.

  • Cost-to-complete by job and crew
  • Overtime and idle-time alerts
  • Exportable reports for owners and GCs
Labor cost · this week

Want to see it wired to your workflow?

We'll model one of your real sites — crews, geofences, pay rules — so the demo reflects how you actually dispatch.